mercenary enclave stellaris. 99/$19. mercenary enclave stellaris

 
99/$19mercenary enclave stellaris  Paradox Staff

However, I seem to have bugged something out as the mercenary enclave I have made three copies of itself. In the system is his mercenary enclave. Mercenary fleet capacity not increasing when selecting 'we would like to help you field bigger fleets' they will create extra reinforcements but will not merge them as the mercenary fleet stays limited to your empire fleet capacity. The Automated Dreadnought looks almost mundane compared to Guardians like the Stellarite Devourer, as it's merely a massive VI-controlled. I pay the fine, and a few months later I get the popup message saying the fleet has returned but it is under the AI's control, not mine. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. . 7. All Discussions. Well i will have to search for the problem. Systems can only have one mercenary enclave and that way you can know at a glance where the corresponding enclave of the. And as a bonus, they also used a lot of mercenary maraudeus. If the Great Khan dies all mercenary fleets will end their contracts. I understand in the last update they redesigned civics and gave megocorporation civics such as: Naval Contractors (+2) Private Military Companies (+1) And now on the start of your game you. So this is an exploit I found by accident. I make one of my fleets into an enclave and beef them up. If either sounds interesting, respond and I can walk your through it in more depth. Content is available under Attribution-ShareAlike 3. Had the Mercenary TraitMercenary enclaves are a (technically) broken mess + debugging attempt+ partial fix. 1. Browse all gaming. MORE: Stellaris: How to Form a Mercenary Enclave. the og concentration camps :D. And the conquest solution also only works for the player. first of,for this to work you must be a megacorp,or a trade based empire. Can confirm. I'm curious: When creating a mercenary Enclave, one could use the best upgraded fleet at ones disposal, OR use the cheapest build possible - as long as it's size 50 it's fine. Related: Stellaris: How to Form a Mercenary Enclave. I thought I'd be clever and try to cheese the system to spend as few alloys as possible and just use 50 empty corvettes to set up the Mercs. Merc enclave resolutions benefit the average and weaker empires while hurting the stronger ones. ago. After establishing the connection, you can order one of several operations, as well as update the station and go to the ship. The enclave also seems tied directly to the system and so may be able to 'collect' more through careful use of Claims. Steps to reproduce the issue. Paradox Staff. If its a side effect of being Pacifist that would be fine, except it isn't mentioned in the description. At the. 1st Tier - 1000 E, 500 A. Overlord introduces players to vassalization. Report. Subscribe to Our Newsletters! By subscribing,. So every time they pop in, my rented. They're pretty good in early-mid game wars, since they reinforce for free, making them able to wear down militarily more powerful enemies, at no cost to you. 2. Also, the admirals that this enclave gives to its fleets are all the same "S875 warform" species and have the synthetic admiral trait, way before any empire has ascended to synths!Trader Enclaves often feel like the unwanted ignored member of the Stellaris Enclave family. It now says: Mercenary go brrr, hire today for big gun. New comments cannot be posted and votes cannot be cast. 3 (462f) What version do you use. This expansion focuses on deeper empire management and features specialized vassals to powerful new megastructures. It fully compatible with original mod, and will have ability to interact with Mercenary. I'm not prepared to fight, having plowed 30,000+ alloys into maxing out my mercenary enclave, so I figure a decade or two as a satrapy isn't that bad, right? Only, the enclave is hostile to the 'defense. Is there a max of two or is it bugged? Mercenary Enclave is a special type of starbase that can be built by the Marauder empires in Stellaris, a grand strategy game by Paradox Interactive. The level of additional stations and ships in the pirate system depends on your current technology. First off, let me state that Overlord has been a lot of fun so far and I am immensely enjoying the Mercenary enclaves in particular. The Mercenary Enclave is a unique feature introduced in Stellaris, specifically in the Distant Stars Story Pack and the Nemesis expansion. The empire that controls the primary starbase of the Mercenary Enclave’s system is considered their Patron, and has additional interactions with them. With its extra Mercenary Enclave capacity, the empire will have a strong fleet available for hire every time they try to raid other empires with their Despoilation casus belli. Second: even though the fleet is now a mercenary fleet, the fleet-size still counts towards the federation fleet-cap size. Stellaris > General Discussions > Topic Details. If you're slow-rolling, don't build a mercenary enclave in your capital system. Progenitor Hives should be able to form mercenary enclaves. Best. 15 Research station output; 3. 6. I specifically created a race of psionic clone soldiers for their tasty traits, but I get a naked fleet. I Created a mercenary enclave with a Federation-fleet. Stellaris > General Discussions > Topic Details. Need some tips about mercenary enclaves I'm about to start a new game as a megacorp and I really want to try out the Merc Enclave mechanic. Mercenary Offices: Buildable with a Planetary Administration on a planet, only 1 can be built per planet. However, I've run into one primary issue with them each time. An enclave upgraded 4 times gives dividend every 93 months at base, but if you the Lord of War AP it becomes 47 months. Fleet may have been destroyed or may be missing in action due to the recall. . To get the mercenary fleet as the patron, i can only force them to break the contract or check again and again if its available. I was only allowed to create 1. Combat Engineers: Receive two hundred points of progress towards current engineering tech At fifty relation: Hire high level Mercenary Captain that can serve as an admiral or generalThe Overlord expansion for Stellaris: Console Edition has finally arrived. 3. That’s in addition to Energy Credit upkeep. Every Defensive Pact or Independence Guarantee grants +5% Trade Value, Militarist ethics attraction and -5%. The fleet was stationed in my home system. If you have the sensor range necessary to see the enclave, you could click on the enclave starbase, open the console, and type "damage 999999999" which would just instantly destroy the mercenaries. 19 Codebreaking; 3. I would say if these dividends remain consistent, it would be a pretty worthwhile idea to make a Merc Enclave if you can, and you could totally do an RP run with as many Merc Enclave as possible. Another Day, another Stellaris Overlord exploit. Doing so will increase their trust of you by 5, but they will collect an administrative fee of 5% per year. This new submenu will list all of the mercenary enclaves in the galaxy. You get enclave capacity through civics and passing resolutions in the galactic community. Assuming you aren't in the situation where you completely outscale the AI so hard that any fleet you make an enclave is immediately better than anything they have, the AI won't instantly buy your fleet unless you jam pack it at the start with tons of fleet power. Jump to latest Follow Reply. 1. You have Lord of War so you're good on increasing your Mercenary Enclave limit but if you didn't, you'd need something to increase it beyond 0 as well. Can only create Martial Alliance and Hegemony. This is how to build a mercenary enclave in stellaris. "XY-System Mercenaries" where XY is the system where you want to place the mercenary enclave. I make loads and loads of money with nearly all commercial segments and a lot of mercenary enclaves by literally buying my alloys, but it falls off after tech catches up. 9 Mercenary enclave capacity; 3. And since it stated in game that they would be by my side in case of war, I didn't think there was much risk to it. It is developed by Paradox Development Studio and published by Paradox. attempt to increase mercenary enclave fleet size. you become the patron of any mercenary enclave in your territory. So apparently they still haven't fixed the issue where the mercenary enclave will move the admiral they have off of the main fleet onto a random reenforcing fleet. I had released several vassals and leased them fleets with 50+ fleet size and an admiral in command. Since its initial release in 2016, Stellaris has received over a dozen Expansions and DLC packs that add immense amounts of content that can completely change the way the game is. 2. In addition to their normal effects, the Warrior Culture, Barbaric Despoilers, and Private Military Companies civics each add one potential Mercenary Enclave, while the Naval Contractors civic adds two. I had to make my own, and they're literally always rented out the second they're available. Mercenary Enclaves are a useful tool for both militarist and pacifist Empires in Stellaris, gaining regular dividends in exchange for a fleet. Yes - theoretically as gestalt u could conquer a system with an existing enclave, but this is basically the only way out of this as usually all foreign merc enclaves are rented out and cannot be called back. Are there consequences for going over your Mercenary Enclave cap? I'm in a fairly tight game at the moment and don't want to take the chance on changing my civics, but if I were to, say, remove Naval Contractors after having built. The Juggernaut cannot be part of any fleet. ; About Stellaris Wiki; Mobile view The mercenary enclave can act as a sort of bank for you, where you can deposit minerals in 2500 chunks. You still get a ton of resources and tech out of your enclaves, I'd say it was a good. You just need to find them first. They are: The Universal Hive (Hive Enclave) Hire to increase Society Research by 5% for 10 years (+50 opinion) Hire to increase stability by 5 points for 10 years (+50 Opinion, must be hive) Hire a special governor with the Universal Drone trait (-50 deviance) The. The mercenary fleets do not have admirals when you contract them they do not have admirals and lose part of their power it would be better if they had admirals so as to better have a use for the mercenaries. )Go to Stellaris r/Stellaris. The Lord of War ascension perk, as well as a few civics give +1 or +2 "Mercenary Enclaves". 2 (27ef) - Great Khan hires Mercenary fleet I created Game Version 3. Ethroptur • 1 yr. Find out more about the industrious Salvager Enclave, the mysterious Shroudwalker Enclave and the unscrupulous Mercenary Enclave in today's Overlord Feature Highlight video! Wishlist Overlord:. Badloss • 2 mo. Put everything together, however, and you can reach a maximum of 260 Command Limit in Stellaris (as of the release of Patch 3. Mercenary enclaves are both awful and overpowered at the same time. ago. When did Mercenary Enclaves get so strong? I'd never been much a fan of Mercenaries mainly because other empires would hire before me. I just did this and it was a blast. Mercenary Advisers: Fleet and Army damage modified by 5% for ten years Mercenary Company. Mercenary enclave crisis Since mercenary enclaves are strongly supported most of the time (galactic resolutions and 1-2 enclaves in every AI. Or, make a mercenary enclave full of zero fleet power ships, give the system to another empire, maxing out their enclave capacity, then everyone has mercenaries, so they are more likely to support mercenary policies in the community, except only you have a useful enclave that can benefit from it. pretty human from. Sep 11, 2022. GC hasn’t been formed yet, so until that happens where do I go from here? If you destroy an enclave every other enclave of the same type will stop to trade with you, but the other two types don´t care about it. Remember your mercenary enclave is an independent entitiy, once you have established it it has its own stuff going on. It should be like holy orders in ck3 -- by default, the founder can call them in for free, while everyone else has to pay. The only way I can think of is to have your first-contact policy set to aggressive, muster a 10K+ fleet as fast as possible with minimal exploration, then blow up the first enclave you find before you even make. Mercenary enclaves are enclaves that you can hire fleets and armies from (beware, the AI picks up those fleets pretty damn quick, though you can recall them for a price). A ship is a spaceborne vessel controlled by an empire. Fleet capacity of about 300 ships (150k power). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. As a Gestalt Consciousness, I cannot make Mercenary Enclaves, but the Galactic Community keeps suggesting the resolutions that increase capacity but decrease fleet cap. 2: Scrapper Enclave :3. (But that might be because I keep giving my mercs tech, so they have high tech but low naval cap. Then the player (or a awakened fallen empire, or a become the crisis/genocidal empire) can sent a construction ship and build their own outpost there, flipping all. In the latest version, the admiral is missing this trait and is also the mercenary's Minister of Defense, which they don't really need. It provides players with the opportunity to hire mercenary fleets to assist in wars, defense, or other strategic endeavors. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Always felt weird that you can't name them yourself, and that the names are. Stellaris: Suggestions. The Automated Dreadnought looks almost mundane compared to Guardians like the Stellarite Devourer, as it's merely a massive VI-controlled. Mercenary Enclaves allow the Marauders to hire out their fleets and armies to other empires for a price. The year 2350 is the development of my militaristic materialist empire. Depends on difficulty, if you combine 5 fully ubgraded enclaves and gave them tech, they could be like 200-300K each kinda easily, that alone can defeat some crises lvls but clear advantage is you dont need to build fleets you lose yourself, but enclave will build ships for you, so you dont need that many aloys, but you will need strong energy. . The empire that controls the primary starbase of the Mercenary Enclave’s system is considered their Patron, and has additional interactions with them. Stock up on shields, it ignores armor but does weakened damage against shields. Mercenaries are soldiers who fight for money. Subscribe to Our Newsletters! By subscribing,. there have been a few posts in the last year about the various bugs associated with mercenary-enclaves. 3: Un-paused. Go to Stellaris r/Stellaris. Oh, I forgot to mention. With its extra Mercenary Enclave capacity, the empire will have a strong fleet available for hire every time they try to raid other empires with their Despoilation casus belli. Doing so will increase their trust of you by 5, but they will collect an administrative fee of 5% per year. Another Day, another Stellaris Overlord exploit. Late game it's easy to get 1k extra naval capacity from private mercenary company buildings in all your branch offices. Spazaholic Jun 1, 2022 @ 10:27am. The trick. They are used by private individuals, companies, and governments who want some sort of deniability. I understand in the last update they redesigned civics and gave megocorporation civics such as: Naval Contractors (+2) Private Military Companies (+1) And now on the start of your game you have +3. And within 1 month I'll finish 4th tradition tree, which means that I should have 200 more influence to turn my capital into ecumenopolis. The amount of research given goes up with fleet size upgrade. #1. Empires that have at least 20 opinion with the enclave can pay 600, 1100, or 2000 energy to hire 5, 10 or 15 mercenary armies. Eladrin. 2. In Stellaris you replace the extra settler by cordyceptic genocidal fleet power. 4. I can confirm that the AI constantly hires out the weakest level of mercenaries. Can you build a mercenary enclave in the eldritch horror system? I would think it obvious but in this scenario, I've taken the eldritch knowledge deal. Mercurionio • 1 yr. Plus giving the loser a debuff of minus 20% mineral and energy gain for 10 years. Thread starter bdolishny; Start date May 27, 2022; Jump to latest Follow Reply. u/pdx_eladrin Sadly there's a problem with that. 7. For more fun, dont make a state military rely only on mercs you create. Stellaris. I’ve taken private naval contractors as a civic, as well as lord of war, and have also gotten ahold of Cybrex Alpha + the warforge. Rather than sending outdated ships for scrap or dismantling them, with Overlord, you gain the ability to form a Mercenary Enclave, who. Steps to reproduce the issue. Go for statecraft first get third enclave cap civic, universal transactions ascension and final enclave cap ascension after another tradition. Mercenary diplomatic agreement. 4 or 3. Yeah, that's about it. When you press the button, it gives you additional requirements of 2000 alloys,. Thanks for playing! sarsante. /r/stellaris , 2018-02-25, 08:27:05. And the strength of the fleet becomes 100-120k. Is it normal to have a mercenary enclave empire like the screenshot here? I get confused cause the empire doesn't have a name It's a full empire with its own government and origin, or is this just a bug. A searchable list of all ship codes from Stellaris. 1. and now an empire keeps coming in and attacking that enclave. Rather than sending outdated ships for scrap or dismantling them, with Overlord, you gain the ability to form a Mercenary Enclave, who will take your ships. Stellaris Wiki Active Wikis. The naval contractor civid also gives +2 mercenary enclaves. As the title says, I’m looking for some advice on running a Mercenary Enclave mega corp. I created a mercenary enclave with a fleet I "inherited" when integrating a vassal. Steps to reproduce the issue. The building adds 1 Mercenary Enclave capacity. Just had this happen to me in an iron man game where a random enemy fleet appeared in my borders. Business, Economics, and Finance. 12 Naval capacity; 3. Find them under contacts. Whenever I’ve hired a merc fleet it came with an admiral. Ever wanted more mercenary enclaves than the game can give you? Now you have a building that can fulfill that need. Content is available under Attribution-ShareAlike 3. FYI, this is the first time I've owned a Mercenary Enclave in 3. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Best. They are wonderful. The mercenary enclaves are a pretty cool concept from the times I've used them. Fleet may have been destroyed or may be missing in action due to the recall. Perhaps it is a accumulation of small bonuses that is nice for this civic. 67 votes, 15 comments. a mercenary enclave, or a criminal syndicate. Quite frankly, being able to summon them back at any time is already very generous. 4. The fleet has been useful however some ships I looked at only have hyperdrive 2 and the 2nd thruster level despite the fact that I gifted them tech after I got better drive technology myself. The game counts it as I no longer want a fleet and leave the option FFA. You should be given the ability to prevent it in some manner not sitting on a liability for mid-game. This allows you to have a small standing fleet (low maintenance cost) that you can instantaneously expand when needed. Here's what you need to know about the Mercenary Enclave:…Find the Mercenary Enclave, contact them, rent the fleet. a mercenary enclave, or a criminal syndicate. The trick. They're useful midgame but the ship designs suck the idea is to use them to shield your real units. They instead focus on special services — providing buffs, unique structures, and more in exchange for the right cost. Yeah, that's about it. Rather than just a few random fleets, an entire system, or even MORE are formed out of your empire, and come loaded with a MAJOR fleet. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Apocalypse, Megacorp, Federations Do you have mods enabled? No Please explain your issue is in as much detail as possible. During the reveal stream, we briefly saw Civics for Megacorp empires that mentioned mercenary armies and ships. Description Call back fleet from my own mercenary enclave - broken Game Version Fornax v3. Award. Apparently the Khan can hire your mercenary fleets. Have been Playing the new dlc awsome so far. They then proceeded to wreak havoc across the centre of my empire while I sat at my desk. By default, Mercenary Enclave Capacity starts at zero. for missiles/torpedoes-Bullet-Happy Bastards for kinetic weapons-Beam Institute for lasers/laser-like weaponsThe Overlord expansion is coming to Stellaris: Console Edition March 8, offering players different ways to control their galactic empires. 13 Research alternatives; 3. ago. This sounds cool, but do…I also learned the hard way. 1 - disabled Toxic God Origin (thematic reasons) Changes: - certain balance tweaks - colony ships cost no influence anymore (ai related) - all empires start the game with 1000 crew instead of 200. Mavkiel. I fought the fleet, they used FTL, respawned couple years later, attacked the starbase again and didnt move. Stellaris Real-time strategy Strategy video game Gaming. If the enclave is destroyed, all your deposits are gone. Apparently, everytime I trade all my fleets away to my Overlord just because I want them to use them for fighting their war for me, one of those fleets I sent just disappear from even my fleet menu and a mercenary enclave just suddenly appears out of nowhere where that fleet was at in its. ago. Quite frankly, being able to summon them back at any time is already very generous. It can however be pretty challenging on to get right. I'm not saying it shouldn't be possible, but there is severe lack of player intervention from their own enclave. Mechanically, each type of spaceborne alien is considered a special type of empire, though exempt from many of the. 17 Starbase influence cost; 3. That can easily be 150 k to several million fleetpower depending on the game year which you can hire at a ludicrous discount. Then, I got paragon admirals and started building paragon enclaves. Mercenary Enclaves can be useful and fun,let me explain. However, the more interesting aspect of them is that you can force the entir. ago. Fleet lending mechanics between vassals and their overlord (both ways apparently). You can see it by hovering your cursor over the fleet capacity icon! It’s a. I'd set the mid-game to 2250, and the Great Khan rolls around. Defence Contractor. What are their requirements of making/ using them? Are they hired like marauder fleets? Do they pay a small tax to you? I do know that they can be used against you. proletariatt • 1 yr. Stellaris is currently available on PC, macOS, PS4, Xbox One, and Xbox Series X/S. Maybe people think the mercenary enclave like a marauder, thus current implementation is good enough just the leader keep missing, that’s the one that’s broken and when you ask them to call their fleet, the give you with 1 battleship. I dont seeem to be able to rent myown mercenary fleet. Stellaris > General Discussions > Topic Details. 809 14. Mercenary Enclaves Disappeared From My Systems, Reappeared in Vassal's. this can be the difference between a 70k fleet and a 90k fleet. However my Mercenary Capacity is Zero and i dont know why. Perhaps a C tier. One of the new features from this new expansion are vassalization mechanics,. adamfrye May 15, 2022 @ 1:51pm. Mercenary enclaves middle game crisis. If you want to rely on mercenary enclave armys, just use them forever and renew the contract everytime, because if you let them leave, the AI will use them in perpetuity and if you try to recall them to you, they are bugged and dont come back on full. midlifecrisi • 1 yr. But to someone like me who loves trade value, and getting an ear. 3] Mercenary enclaves don't hire enough admirals for all their fleets, reassign admirals away from fleets that are hired out , and constantly transfer their. Then conquored a neighboring empire who had another. 2 (27ef) What version do you use?. And since the mercenary fleets are almost "infinite", they always appear full strengh against me even when I capture all of the enemy shipwards and destroyed all of their regular fleets. Clicking on the mercenary enclave doesn't open the interaction menu Game Version Cepheus v3. Archived post. It is built with the Collossal Shipyards building on a starbase, and it is built directly from the Starbase menu. In Stellaris, Salvagers are a much more traditional Enclave introduced in the Overlord DLC. 20 Encryption; 4 Stat modifiers affecting leaders. majdavlk. Private Military Contractors are a pretty interesting new addition to Stellaris. But that fleet soaks up 300-400 off fleet strength and going that far over your cap is hella expensive even for a megacorp (-1000 credits a month). Install Mercenary Enclave Mod via Steam. If business is going especially well, the Patron will even receive dividends from the. That said, i agree that its unlikely that a mercenary company within the boarders of a country. The year 2350 is the development of my militaristic materialist empire. Merc Fleets Still Loose Admirals. 5 so I see that there are changes. So this is an exploit I found by accident. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hey all, have abit of a weird question, I colonized the L-cluster, set up a merc enclave there. Stellaris is currently available on PC, macOS, PS4, Xbox One, and Xbox Series X/S. I made an enclave, employed them for a while, and eventually released them to do their own thing. In the end it´s absolutely not worth it. 3: Shroud Enclave :3. Mercenary fleet capacity not increasing when selecting 'we would like to help you field bigger fleets'. In Overlord, the next full expansion for Stellaris, gain access to new features designed to unlock the next level of your Empire. Mercenary Enclave Unlike the other two Enclaves in Overlord, you can choose to construct a Mercenary Enclave: the chosen fleet must have an Admiral, must be above size 50, be in a system you. Stellaris Wiki Active Wikis. A few ingame years ago the galactic community declared a crisis aspirant guy on the other side of the galaxy a galactic crisis so I'm stuck in a forever-war with them. Just to see what happened. 11 Monthly unity; 3. Great Khan rented the fleet, destroyed my capital system causing me to lose control of the system, which lost my Patron status as I lost the system the enclave was in which meant I couldn't tell them to stop back stabbing the very people who created them. Stellaris Dev Diary #255 - Overlord Q&A. Had my max upgraded Merc enclave in my capital system. If you really want to field large fleets early — to rush building a Mercenary Enclave for instance — it’s probably best to take Distinguished Admiralty at the start and Supremacy as your first Tradition. Senior-Judge-8372 • 3 min. So that is to say they were only ever good for emergencies when your fleets got unexpectedly beaten and you need. Using the new mercenaries to beat the game. No, If a mercenary enclave's current client becomes hostile to the enclave's patron, they should stay neutral to the patron. How do I build Mercenary Enclaves for my Empire. (1 for Mercenary Enclave and 7 for Human Fallen Empires) which don't lead to. I am playing as a megacorp with the goal of getting the achievement for building 3 maxed out mercenary enclaves. I am also a satrapy of the great khan As soon as I created my first enclave, the great khan went out of his way to send a fleet into the said system to destroy the enclave, wiping them out entirely. One of the best things about Stellaris' upcoming Overlord is the addition of three new Enclaves. There are 3 mercenary enclaves, each one specializing in a weapon type:-Blast Off Inc. Not only is it generally more useful as you can hire them as emergency defence for that flank if your main fleet is caught far away, but if they do get hired to fight you they'll probably get wrecked by the starbase. GoldenShotgun. Elucos90 • 5 mo. © Valve Corporation. The newly formed Mercenary Enclave has a few options for those interested in procuring security services. 5. There's absolutely no reason why the mercenary enclaves shouldn't do the same. I found the interesting thing about playing as a megocorporation, you can make many mercenary enclaves in your empire. So the answer is no to "without ever. +50 Mercenary Enclave naval capacity-25% Mercenary Naval Capacity Usage-Faster mercenary dividends +2 Mercenary Enclave capacity +25% trade value3. These precursors quickly gained an aura of divinity in the eyes of the Vodyani, and are now worshiped as gods. The mercenary enclave can act as a sort of bank for you, where you can deposit minerals in 2500 chunks. xgwwawxljw. Elucos90 •. I literally never get an opportunity to rent them, they're always occupied. 1. Overview of art development. 9 Mercenary enclave capacity; 3. Mercenary Enclaves are a useful tool for both militarist and pacifist Empires in Stellaris, gaining regular dividends in exchange for a fleet. Bioshred12 May 13, 2022 @ 9:51am.